






Communicating
UI Issues for Communication MMM 8-22-00
Source: Missing File (/brain-ui/uploads/design-descriptions%2Fcommunication.doc)
Users
- Users are locked-in or physically unable to communicate via voice or traditional keyboard and mouse oriented methods-
- Users may not have enough control of muscles or eyegaze to operate specialized devices.
- Input bandwidth is extremely limited (eyeblinks, eye movements) without computer assistance.
- Goals fall into three categories:
- Quick/High Priority: Typically a small number of predictable concepts are extremely important to express quickly (in pain, too hot, uncomfortable position, need medical attention)
- Quick/Low Priority: Other concepts can be predicted (questions such as "how are the kids")
- Open: Also need to be able to express unpredictable concepts (user freedom to express any thought) Observation: Johnny prefers the very slow spelling on a virtual keyboard to the much faster TalkAssist iconic program because of the freedom of expression.
Tasks
- Express high priority concepts quickly
- Efficiently express predictable concepts
- Express arbitrary concepts
- Speed of expression is important - two way communication needs to be possible (real time interactive)
- Asynchronous communication (letters, email) also important
- User must be able to get the attention of a communication partner (ie, sound production, etc.)
- Must be able to follow conversational semantics (Alan Newell - Dundee, UK) context dependent on flow of conversation:
- Greeting
- Acknowledgement
- Subject
- Wrapup
Environment
- Many AAC methods and products exist.
- Character input: Virtual keyboards
- Coding: Morse code
- Phonemic: Shorthand, Kanjii
- Iconic communicators: TalkAssist
- Iconic languages: Semantic Compaction (MinSpeak)
- Typically the user or attendant needs to have control of content
- Communication is an ongoing (pervasive) task - the technology needs to be readily available at any time
Circumstances
- Managed care situation - users need 24 hour care
- There may be no technical experts present, needs to be easily understood by caretakers
- Learning curve is important - user and communication partner must be able to understand the concepts (ie, does the communication partner need to learn a communication style?)
- Patient cannot adjust equipment manually. If the system becomes inoperational the patient can't even communicate this fact.
- Contexts: Expanding predictability
- Identity/Classification of visitor
- Roles (ie, is partner in role of nurse, friend, etc.)
- Time of day
- Mood (pain threshold, etc)
- Time of year
- Structure component of conversation
- What conversant says - what can we recognize (analyze speech for possible responses)
- Automated body monitoring might inform context - temp, pain, stress, respiration
Locations
(Logical locations in terms of navigation)
- Icons - could represent words, phrases, concepts (Minspeak), letters or numbers
- Stages in a conversation - ie, greeting, message, questions, goodbye
- Possible: direct connection to actions (ie, thinking a letter, phrase, concept and having it spoken… instantaneous selection)
- Domain or context-specific: "I'm hungry" might navigate to food choice locations (hierarchical location traversal)
Routes
- Order of icon presses
- Spellings of words
- Flow of conversations