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dimensions

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Dimensions

Clock

Card Key Sound on Door

Heater turning on

Path through grassy area

Floor creek

Wall

Light (qua Light)

transition: overview/detail

Yes

No (Detail)

No (just detail)

Yes

Detail

Kinda Sorta

No

transition: history/present/forecast

No

Present but know what sound means for the future.

Very short-term history and present

Just history

Present

history (grime, graffiti)

Nope

transition: level of abstraction

Depends (digital vs analog)

Depends (Need to know what click means)

Little

Little, but lots of potential

Little

Barely

Barely

transition: static/interactive

No

No (Static)

Can transition

No (Static)

Static

Nope

Nope

aesthetic: form and function

Depends

Function

Function

Function

Arises from bad form

Function

Function

personal or shared (public or private)

Public

Depends (Public for all those around)

Shared and can be public

Shared and public

Depends

Generally public

Public

modality: tangible, visual, aural

Visual, aural

Aural

Aural

Tactile and visual

Aural

Tangible, Visual

Visual

dimensions - different types of data displayed

Hours/Minutes/Seconds

n/a

Just one: temperature

Unclear

One: presence

Visual and physical limits; Architectural and design styles;

Time; Visual accessibility of environment

refresh rate: latency, residue

Fast. No latency or residue

n/a

Few minutes latency; hystersis

Large latency

Neither nor

Mostly static; Has residue.

Latency=Zero; No residue.


tools for building ambient displays:
todd miller, georgia tech: InfoCanvas; cartoon info. article
scott mccrickard, virginia tech: toolkit and class on communicating information on peripheral displays

end goal 1: toolkits
end goal 2: morphology (based on dimensions we identify)
end goal 3: evaluation techniques and guidelines (starting from a baseline(s) we identify)