Location: GCATT (the big building on 14th Street), Floor M, Office M21
(Note that people with valid GT permits can park in the parking deck for
free, you will need a buzz card to be allowed into the building)
Office Hours: Mon 10-11, in my office at GCATT
(but feel free to contact me to set up an appointment at other
times or locations)
Class Meeting Times: MWF 2-3, CCB 102
Description:
In the past, audio has been relatively ignored by user interface experts, multimedia designers, game developers, and researchers. However, with the advent of powerful consumer level audio hardware and with users expecting increasingly sophisticated, immersive, and usable software the field of computer audio has become very important. This course will span the spectrum of the field to provide a survey of computer audio that will be useful to students in computer science, HCI, information design, and psychology. We will begin the course at the low level, covering how people hear, as well as how sound can be represented, synthesized, processed, and spatialized. We will then progress to examining current research in audio including its uses in interfaces, virtual environments, gaming, and film. Homework assignments will allow students to experiment with sound and gain expertise in the areas mentioned above. There will also be a large group project tailored to the interests and experience of the group members.
Grading:
Homeworks (15%)
Group Project (40%)
Project Proposal (10%)
Progress Report (10%)
Final Report (20%)
Report ( 5%)
Midterm (20%), March 1st, 2002
Final (20%), 2:50 - 5:40, April 29, 2002
Late Policy
if a homework or project assignment is late there is a letter grade penalty for each day that it is late.
for example, if the project is late by:
1 min to 24 hours- 10 points are subtracted from the project grade
24 hours to 48 hours- 20 points are subtracted from the project grade
etc.
Textbooks:
Due to the nature of the course, there will not be a required text. Most readings will come from journals, conference proceedings etc. However, there are many good books that can be used as reference or further study, these include
Principles of Digital Audio, Ken C. Pohlmann
The Computer Music Tutorial, Curtis Roads
Discrete Time Signal Processing, Oppenheim, Schafer
The CSOUND Book, Richard Boulanger
The Complete Guide to High-End Audio, Robert Harley
3-D Sound for Virtual Reality and Multimedia, Durand R. Begault
Digital Audio Processing, Doug Coulter
Important Dates (Draft, subject to change)
Jan 23 - Start selecting groups for Group Project
Feb 11 - Group Project Proposal presentations
FEB 13 - Submission of written proposal.
March 1st - Midterm
March 22 - Group Project Progress Report due.
April 22,24,26 - Group Project Final Presentation and Report due.
April 29 - Final Exam
Group Project Schedule
Monday, April 22, 2002
slot 1: Mix Master MAX
slot 2: Sing Sing Revolution
slot 3: Real-Time Room Equalization
slot 4: Song Mixer
Friday, April 26, 2002
slot 1: Sound Tracker/Sequencer
slot 2: Music Visualization
slot 3: Environmental Audio Control, Allan Grant
slot 4: Music Generation from Video Inputs, Alan Chen
Schedule and Lectures
1/07/2002 - History of Audio,97History of Audio.ppt
1/09/,1/11,1/14,1/16/2002- Physics of Sound, and Human Perception , 97Sound and Hearing.ppt
1/18/2002 - Reports, Project 1 assigned
1/21/2002 - Holiday
1/23/2002 - Group Project Discussion and Organization
1/25/2002 - Reports
1/28/,1/30,2/01/2002- Digital Audio,97Digital Audio.ppt, Demo Sounds
2/01/2002 - Project 1 due before 2pm
2/04/2002 - Intro to Synthesis,97Sound Synthesis_1.ppt
2/06/2002 - Synthesis Techniques, 97Synthesis Techniques.ppt
2/08/2002 - Reports, Project 2 assigned
2/11/2002 - Presentation of Project Proposals
2/13/2002 - Presentation of Project Proposals
2/15/2002 - Reports
2/18/2002 - Digital Signal Processing,97Digital Signal Processing.ppt
2/20/2002 - NO CLASS
2/22/2002 - Reports, Project 2 due
2/25/2002 - Digital Signal Processing
2/27/2002 - Digital Signal Processing , and midterm review
3/1/2002 - MIDTERM
3/11/2002 - Go over Midterm, MIDTERM97.xls
3/13/2002 - Audio in Film, 97Audio in Film2.ppt
3/15/2002 - Audio in Film
3/18/2002 - finishing Audio in Film, Auditory Interfaces,97Auditory Interfaces.ppt
3/20/2002 - Auditory Interfaces
3/22/2002 - Reports, PROGRESS REPORT DUE before 2pm
3/25/2002 - Audio-only Interfaces,Missing File (/ComputerAudio/uploads/97Audio-only%20Interfaces.ppt)
3/27/2002 - Audio in Wearables,Missing File (/ComputerAudio/uploads/97Audio%20in%20Wearable%20Computing.ppt)
3/29/2002 - Reports
4/01/2002 - Audio in Augmented Reality (AR),Missing File (/ComputerAudio/uploads/97Audio%20in%20Augmented%20Reality.ppt)
4/03/2002 - Audio in Augmented Reality (AR)
4/05/2002 - Reports
4/08/2002 - Audio in Virtual Reality (VR,Missing File (/ComputerAudio/uploads/97Audio%20in%20Virtual%20Reality.ppt)
4/10/2002 - Sonification
4/12/2002 - Reports
4/15/2002 - Project 3 due, Group Project presentation slots assigned
4/17/2002 - Sonification,Missing File (/ComputerAudio/uploads/97Sonification.ppt)
4/19/2002 - Project 3 viewing, Review for Final Exam
4/22/2002 - Group Project final presentations
4/24/2002 - Group Project final presentations
4/26/2002 - Group Project final presentations
4/29/2002 - 2:50-5:40pm, Final Exam