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3D Space Jump |
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So you run Space Jump but now you run 3 (or however many you want) in parallel. To do so we use a naming system using both letters and numbers: 1A, 4A, 3B, etc... Numpers still show howm many players are in the scene. The letters denote the parallel Space Jumps; which comes in handy when the director yells: "Space jump 2A meets space jump 3B." Now you've got 5 players on stage. And yes, the storylines still have to be continuous. |
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