Computing at GT
Computing at the Ga Tech College of Computing
For info on projects, labs and research
Robotics at Ga Tech
Mobile Robots Lab
Prof Tucker Balch
Where the dogs play soccer! Sony AIBOs coordinate via wireless communication to play as a team.
Other Robotics resources
- FIRST Robotics Competition
- LEGO Mindstorms, Robotics Invention System
From Demo Night at TSRB:
The Designer's Augmented Reality Toolkit (DART)
Augmented Environments Lab
Blair MacIntyre, Faculty
Student Demos - Steven Dow
DART is an authoring tool built into Macromedia Director for artists and
new media designers to create applications in augmented reality, where
digital information is graphically overlaid on the physical world.
Augmented Reality and its applications
Augmented Environments Lab, Blair MacIntyre
Enylton Machado Coelho
TSRB (2nd floor main lab)
Superimposing computer generated graphics on top of real world objects is called Augmented Reality.
We will describe how to create it, present promising applications,and discuss existing problems and possible solutions.
Learning by Design, Prof Janet Kolodner
Her home page is at
How can we incorporate math manipulatives into the curriculum in such a way that they
promote understanding, foster creativity, and support other curricular areas in parallel with math?
This is the question we wish to answer in the DigiQuilt project.
Smart-Its / Particles
TecO, Advisor(here): Gregory D. Abowd, (Karlsruhe) Christian Decker
http://smart-its.teco.edu and http://particles.teco.edu
Particle Computer is a platform for rapid prototyping of Ubiquitous and Pervasive Computing environments, for Ad-Hoc (Sensor) Networks, Wearable Computers, Home Automation and Ambient Intelligence Environments.
My current work tries to simplify the programming of these Particles and to provide a complete development environment which enables developers to quickly write applications for Particles.
Dynamic Picture Frame
Ubicomp Group, Prof Gregory Abowd
Interpersonal communication involves more than just words. Many forms of communication involve physical acts showing warm thoughts and affection, such as giving flowers or displaying photos. Yet these forms of personal communication are difficult at a distance. We are investigating devices for communicating affection and thoughts from a distance. We detail two devices that we are exploring to support many of these physical interpersonal interactions—an augmented candy dispenser and a digital picture frame.
Ubicomp Group and Wall Lab
Prof Gregory Abowd and Prof Jim Rehg
Grad Students - Jay Summet and Matt Flagg
An interactive surface is a display (usually larger than 1m diagonal) that you interact with via touch or gesture. Our research uses projected light to create interactive surfaces on existing structures such as walls and tables. We are currently working on vision algorithms to detect occluders (people standing in the projection beam) so that we can avoid projecting on them.
Electronic Learning Communities Sampler
Amy Bruckman, Faculty
Demos by Andrea Forte and Jose Zagal
(including work by Jason Elliot, Jim Hudson, and Jason Ellis)
Current projects in the ELC lab address learning in domains that span the
high school curriculum. AquaMOOSE 3D allows students to create three
dimensional art by describing paths using parametic equations. Palaver
Tree Online and the forthcoming Open Source History project encourage an
inquiry approach to history learning by connecting students to witnesses
of recent historical events and encouraging them to interpret past events
for themselves. IRC Francais explores the power of real time chat to
encourage foreign language practice and successive work is investigating
the quality of online student discourse in ethics courses. Anival is an
online community that is currently under development and will support the
collaborative creation of animation shorts.
Digital Family Portrait
Everyday Computing Lab, Beth Mynatt, Faculty
Student Demonstrators - Jim Rowan
Digital Family Portrait reconnects family members by
providing a qualitative sense of a distant relatives well-being while
striking a reasonable balance between privacy and the need for
Augur: A predictive shared calendar system
Everyday Computing Lab
Advisor: Dr. Elizabeth Mynatt
Student Demonstrators -Joe Tullio
Electronic calendars, while essential for many work teams, are often
subject to poor maintenance, omissions, and conflicting events. The
Augur shared calendar system compensates for these problems by using a
probabilistic model of a person's attendance habits. By learning from
attendance at previous events, the system predicts which future events
users are likely to attend. These predictions serve to inform coworkers
whom they are likely to see on a given day and where they will see them.
Contextual Computing Group
Thad Starner, Faculty
Student Demonstrations – Helene Brashear
CCG is focused on the field of contextually-aware, wearable computing systems. We are interested in how the continued emergence of on-body computational resources will impact society.
SMILE - The Supportive Multi-User Integrated Learning Environment
Learning by Design, Prof Janet Kolodner
If learners in project-based inquiry classes are able to understand, engage in, and carry out the processes involved in interpreting and applying cases effectively to their projects, they will not only learn those cases contents and lessons deeply and be able to apply those lessons later, but they may also be able to transfer interpretation and application skills to some other learning situations where application of cases is appropriate. This work seeks to understand and describe the path along which middle school students in a project-based inquiry learning environment acquire and develop the skills needed to apply expert cases to solve science problems.
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