HCC HCI 2007
1. Bush, V. (1945). As we may think. The Atlantic Monthly, July 1945.
2. Bush, V. (1991). Memex revisited. In J.M. Nyce and P. Kahn, editors, From Memex to Hypertext: Vannevar Bush and the Mind's Machine, pages 197–216. Academic Press, San Diego, Ca.
3. Buxton, W. (1995). "Integrating the Periphery and Context: A New Model of Telematics," in proceedings of Graphics Interface '95, pp. 239-246 Cohen, D., Herscovici, M., Petruschka, Y., Maarek, Y.S., Soffer, A. and Newbold, D.
4. Ishii, H., Ullmer, B. (1997). Tangible Bits: Towards Seamless Interfaces between people, Bits
and Atoms. Proceedings of CHI'97, Atlanta, Georgia
5. Mackay, W. (1998). Augmented Reality: Linking real and virtual worlds. A new paradigm for interacting with computers. In Proceedings of AVI'98, ACM Conference on Advanced Visual Interfaces, ACM Press, New York.
6. Winograd, T. (1995). From Programming Environments to Environments for Designing. Communications of the ACM, Vol. 38, No. 6, pp. 65-74.
7. H. Beyer and K. Holtzblatt, Contextual Design: Defining Customer-Centered Systems. Morgan Kaufmann Publishers, San Francisco
8. Card, S.K., Moran, T.P., & Newell, A. (1983). The Psychology of HumanComputer Interaction. Hillsdale, New Jersey: Lawerence Erlbaum Associates, Inc.
9. John, B.E., Kieras, D.E., (1996). The GOMS family of user interface analysis techniques: comparison and contrast. ACM Transactions on Computer-Human Interaction. 3, 4, p. 320-351.
10. MacKenzie, S. "Fitts' Law as a Research and Design Tool in Human-Computer Interaction." Human-Computer Interaction, 1992, vol. 7, 91-139.
Data Collection Methods
11. Gaver, B. (1999). Cultural Probes. interactions Vol. 6 , No. 1.
12. Kaptelinin, V, B. Nardi & C. Macauley, (1999). The Activity Checklist: A Tool for Representing the "Space" of Context, Interactions, July/August, 27-39.
13. Siedman, I. (1998) Interviewing as Qualitative Research. Teacher's College Press.
14. Carroll, J. M., Ed. (1991). Designing Interaction: Psychology at the HumanComputer Interface. New York: Cambridge University Press.
The chapters on "Cognitive Artifacts" by Don Norman, "The Task-Artifact Cycle" by Caroll, Kellogg, and Rosson, "Interface Problems and Interface Resources" by Stephen Payne are particularly good for highlighting design issues.
15. Crabtree, A. (1998) Ethnography in Participatory Design. Proceedings of the 1998 Participatory Design Conference, pp. 93-105, Seattle, Washington: Computer Professionals for Social Responsibility.
16. Hughes, J.A., O'Brien, J., Rodden, T. & Rouncefield, M. (1997). Designing with Ethnography: A Presentation Framework for Design. In Proceedings of DSI '97. ACM Press.
17. Dahlback,N, A. J onsson, and L. Ahrenberg. (1993). Wizard of Oz Studies - Why and How. In Proceedings of the ACM International Workshop on Intelligent User Interfaces.
18. Kirk, R. E. (1982). Experimental Design (2nd ed.). Pacific Grove, CA: Brooks/Cole.
19. Polson, P.G., Lewis, C., Rieman, J., and Wharton, C. (1992). "Cognitive walkthroughs: A method for theory- based evaluation of user interfaces". International Journal of Man-Machine Studies 36, 741-773.
20. Nielsen, J. (1994). Guerilla HCI: Using Discount Usability Engineering to Penetrate the Intimidation Barrier. http://www.useit.com/papers/guerrilla_hci.html
21. Card S, Mackinlay J, Robertson G. (1991) A morphological analysis of the design space of input devices. ACM Trans Inf Syst; 9:99-122.
22. Chang, B.-W. and Ungar, D. (1993). "Animation: From Cartoons to the User Interface." in UIST'93: Symposium on User Interface Software and Technology. 1993. pp. 45-55.
23. Landay, J.A. and B.A. Myers, (2001) Sketching Interfaces: Toward More Human Interface Design. IEEE Computer. 34(3): p. 56-64.
24. Myers, B, Hudson, S.E. and Pausch, R. (2000) "Past, present, and future of user interface software tools" ACM Transactions on Computer-Human Interaction (TOCHI), Volume 7 , Issue 1 (March 2000), Special issue on human-computer interaction in the new millennium, Part 1, Pages: 3 - 28
25. Abowd, G. D. and Mynatt, E. D. (2000). "Charting Past, Present and Future Research in Ubiquitous Computing", ACM Transactions on Computer-Human Interaction, 7(1):29-58,
26. Hudson, S. E., Fogarty, J., Atkeson, C. G., Avrahami, D., Forlizzi, J., Kiesler, S., et al. (2003). Predicting human interruptibility with sensors: A Wizard of Oz feasibility study. Proceedings of the CHI 2003 Conference on Human Factors in Computing Systems. New York: ACM.
27. Johanson, Fox, Winograd. (2002). The Interactive workspaces project: Experiences with ubiquitous computing rooms. IEEE Pervasive Computing.
28. Tolmie, P., James Pycock, Tim Diggins, AllanMacLean and Alain Karsenty. (2002). Unremarkable Computing. Proceedings of CHI.
29. Weiser, M. (1991). "The Computer for the 21st Century." Scientific American 265(30), pg. 94-104.
30. Stuart Card, Jock Mackinlay and Ben Shneiderman. Readings in Information Visualization, Using Visualization to Think, Morgan Kaufmann, 1999, pp. 1-34.
31. Brian Johnson and Ben Shneiderman, "Tree-maps: A Space Filling Approach to the Visualization of Hierarchical Information Structures", Proceedings of IEEE Visualization '91, Oct. 1991, San Diego, CA, pp. 284-291.
32. Greenberg and Marwood: Real-Time Groupware as a Distributed System: Concurrency Control and its Effect on the Interface (CSCW '94)
Not Sure What Category
33. Palen, L. and Paul Dourish (2003) Unpacking "Privacy" for a Networked World. Proceedings of the ACM Conference on Human Factors in Computing Systems CHI 2003 (Fort Lauderdale, FL). New York: ACM.
34. Star, S.L. (1999): The ethnography of infrastructure. American Behavioral Scientist, 43, 3, 377-91.
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