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HCC Core 2007

HCC Core Readings, 2007

1. Barab, S. and Squire K. (2004). "Design-Based Research: Putting a Stake in the Ground," Journal of the Learning Sciences.

2. Barkhuus, Louis, Chalmers, M, Tennent, P, Hall, M, Bell, M, Sherwood, S, and B Brown “Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game”

3. Bijker. W. (1989). Chapters 1 & 2. In Of bicycles, bakelites, and bulbs : toward a theory of sociotechnical change . Cambridge: MIT Press.

4. Blumenthal, Marjory S. and David D. Clark (2001) Rethinking the Designing of the Internet: The End-to-End Arguments vs. the Brave New World. ACM Transaction on Internet Technology 1,1 70-109.

5. Burrell, G. and Morgan, G. (1980). Introduction and Section 1 in Sociological Paradigms and Organisational Analysis. New Hampshire: Heinemann.

6. Chang, Bay-Wei and David Ungar “Animation: From Cartoons to the User Interface” UIST 93

7. Cooper, A. (2004) The Inmates Are Running the Asylum : Why High Tech Products Drive Us Crazy and How to Restore the Sanity (2nd Edition)

8. Cowan, R. S. (1976). Industrial Revolution in the Home. Technology and Culture, Vol. 17, No. 1 (Jan., 1976) , pp. 1-23.

9. Dourish, P. (2001). Chapters 1, 4 & 7. Where the Action Is. Cambridge: MIT Press.

10. DuGay, P., Hall, S., Janes, L., Mackay, H. and Negus, K. (1997). Doing Cultural Studies: the Story of the Sony Walkman. London: Sage/Open University

11. Goffman, E. (1956). Introduction and Chapter 1 from The Presentation of Self in Everyday Life. New York: Doubleday.

12. Greeno, J.G., Collins, A.M., and Resnick, L.B., "Cognition and Learning," In DC Berliner & RC Calfee (Eds.), Handbook of educational psychology (pp. 15-46)

13. Halverson, Christine. (2001). "Activity theory and distributed cognition: or What does CSCW need to do with theories?." Special Issue of Journal of Computer Supported Cooperative Work on Activity Theory.

14. Harrison, H. and Dourish, P. (1996). Re-place-ing space: the roles of place and space in collaborative systems. In Proc. CSCW, 67-76.

15. Hartson, H.R., Hix, D.: Human-computer interface development: Concepts and systems. ACM Computing Surveys, 21, No. 1

16. Hilbert, D.M. and D.F. Redmiles. 1999. Extracting Usability Information from User Interface Events

17. Hirschheim & Klein. (1989). "Four Paradigms of Information Systems Development" Communications of the ACM. (32)10. pp. 1199 - 1216.

18. Hollan et al. (2000) "Distributed Cognition: Toward a New Foundation for Human-Computer Interaction" ACM Transactions on Computer-Human Interaction (7)2.

19. Hutchins. E. "Distributed Cognition." (Short summary paper)

20. Hutchins, E. (1995). "How a cockpit remembers its speeds," Cognitive Science, vol. 19, pp. 265-88.

21. Hutchins, E. L., Hollan, J. D. and Norman, D. A. (1986). Direct Manipulation Interfaces. In D. A. Norman and S. W. Draper (Eds.). User Centered System Design, New Perspectives on Human-Computer Interaction, 87-124, Hillsdale, NJ: Lawrence Erlbaum.

22. Hudson, Scott, Rodenstein Roy, and Ian Smith (1997) “Debugging Lenses: A New Class of Transparent Tools for User Interface Debugging” UIST.

23. M. Ivory & M. Hearst (2001) The State of the Art in Automating Usability Evaluation of User Interfaces.

24. Klemmer, Scott R, Newman, Mark W, Farrell Ryan, Bilezikjian, Mark, and James Landay. The Designers’ Outpost: A Tangible Interface for Collaborative Web Site Design. CHI.

25. Kuhn. ?Chapters 2,3,8,10? Structure of Scientific Revolutions.

26. Kuutti, K. (1996). Activity theory as a potential framework for human-computer interaction research. In B. A. Nardi (Ed.), Context and Consciousness (pp. 17-44). Cambridge, MA: MIT Press.

27. Lave, J. and Wenger, E. (1991). Legitimate Peripheral Participation.

28. Lin, James, Newman, Mark, Hong, Jason, and James Landay “DENIM: Finding a Tighter Fit between Tools and Practice for WebSite Design.” CHI.

29. Nardi, B. (1996) Studying context: a comparison of activity theory, situated action models, and distributed cognition. In: B. Nardi (ed.) Context and Consciousness: Activity Theory and Human-Computer Interaction. MIT Press, Cambridge, Mass.

30. Norman, D. (1990)The Design of Everyday Things NY: Doubleday.

31. Shore, B., Introduction to "Culture in Mind: Cognition, Culture, and the Problem of Meaning," Oxford University Press (1996)

32. Simon, H. (1996). Chapters 1 & 5. The Sciences of the Artificial. Cambridge: MIT Press.

33. Soloway, E., Guzdial, M., & Hay, K. E. (1994) Learner-Centered Design: The Challenge for HCI in the 21st Century, Interactions, Vol. 1, No. 2, April, 36-48.

34. Suchman, L. (1987). Preface, Chapter 1, 3, 4, 8 In Plans and Situated Actions: The problem of human machine communication.

35. Suchman, L. (1994). "Do categories have politics? The language/action perspective reconsidered" Computer Supported Cooperative Work (CSCW), v 2, n 3, 1994, p 177-90

36. Suchman, L. (1994). "Speech Acts and Voices: Response to Winograd et al." Computer Supported Cooperative Work 3(1): 85-95 (1994)

37. Wertsch, J. (1988). Chapters 3 and 6. Vygotsky and the Social Formation of Mind.

38. Winner, L. (1986). "Do Artifacts Have Politics?" In The whale and the reactor: a search for limits in an age of high technology. Chicago, University of Chicago Press, 19-39.

39. Terry Winograd, Categories, Discipline and Social Coordination, Computer-Supported Cooprerative Work, vol. 2, 177-190 (see response by Suchman)

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