Sound and ThingLab projects can be available for pay. All three available for credit. For more information on these and similar projects, see http://www.cc.gatech.edu/~mark.guzdial/projects.html and http://coweb.cc.gatech.edu/csl
Faster AIFF and WAV Sound Support
Squeak needs an overhaul of it's audio file writing capabilities.
- REORGANIZE CAPABILITIES
Move things to logical classes and remove redundancies.
- CREATE NEW FUNCTIONALITY
Particularly, writing is bad. It should be fairly easy to implement
writing for WAVE and AIFF standards for all types of sound. Also, 8-bit
and 16-bit, mono and stereo should be supported.
- CREATE NEW SYSTEM PRIMITIVES
Several system primitives are needed to quickly write stuff to files.
Why should anyone want to do this?
- Audio is an interesting medium which will become important in the future.
Having experience with real data types and how to handle them could be
very valuable for people just getting into it.
- It is a good example of optimizing code to deal with a real-time
- This would be a good foundation to working on audio transfer over the
Jochen "Je77" Rick (email@example.com) is the main contact person for this project.
ThingLab to Morphic
Thinglab is the first constraint-based programming environment.
The job is to work with existing Morphic UI components, so that we can have constraint-based web-browsing, 3-D graphics, multimedia, etc. Most of the pieces already exist in Squeak, and Dan Ingalls of the Squeak Team at Disney Imagineering has promised to help make it work.
Recent work has made Doom into a system management tool
We want this for a system manipulation tool: Deal with your objects as 3-D objects, put them in the hospital (debugger), map file systems to skyscrapers. Squeak already has a rich, cross-platform 3-D system that supports standard 3-D object formats (see the Humvee and Jet below), as well as the ability to map 2-D tools (like a Web-browser) as textures into a 3-D space.
The job is to create an easy-to-use framework to (a) map system objects onto 3-D representations and (b) map actions in the 3-D representations onto the system objects.