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M5: The Rebirth of the Milestone

M5 Requirements
Criteria Breakdown

Goals
Goal 1:
To create a good UML class diagram that would handle all project requirements that we come along based upon the description we were given. We wanted to also make our development process much simpler by having all the classes we needed or thought we would be beneficial in creating our game.
Goal 2:
We wanted to have actual screens shots for the UI prototype not drawings so that we would know how our actual game would look. This would also help us when we actually began implementing the UI


Software Architecture:

Software Architecture.doc

Application and Utility Objects

UPDATED CRC CARDS

Updated Scenario

The Almighty UML Class Diagram

UML Sequence Diagram

User Interface Screen Prototypes

Contract
contracts2340.docx

Exception Handling Strategy

What Worked and What Didn’t Work

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