yes, that's right. you are not required to use the Simulation.cs classes. we simply think they might be helpful, but if they're not, thats ok. -ellie |
we're mostly worried about size & location relative to other objects. i.e. i make a building, then i get to put 4 rooms in it. or 1, or 5, or 10. and somehow i need to specify which rooms are next to eachother, and where the doors are. other options, like what color or image to display it as, might be cool, but they aren't strictly required. |
you may set a limit, i am not going to spend the time to create 1,000 buildings for example. now, 3 seems low to me, but yes, it is the minimum requirement. -ellie |
teleporting is ok. walking would be cool! -ellie |
i've seen many groups use images in their m4, without any noticable slowness. i've also seen lots of projects in the past full of images (e.g. see the Cases pages on the adventure game, many semesters ago, and the more recent slide show/photo album thing). how are you displaying your images? how often are you redrawing them? -ellie |