| Two user interfaces. Coding methods can be used to give a different look to each one, but still preserve functionality without needing to actually alter any backend code. However, I'd survey the target audience; get their opinion on what they want. This should be done before design occurs. Nigel O'Rear |
| Again, interview and survey the target audience. See what they think of the designs the team has settled on. Nigel O'Rear |
| Interviewing users is expensive. Is there any other way? Barbara Ericson |
| You could try cognitive walkthroughs... or a public beta test (which a lot of companies do, and get lots of things tested for free) luke |
| Questionnaires are cheap. You could perhaps include a screenshot of your interface design as well. Jim Gruen |
| Gonna do my best; not quite sure how to do this. Arkenchest's view is manipulated by the player. Update is sent to the view and all the views in the room. The models of the room's objects are asked to update. Within the individual models, a statement or a variable of some sort (previously set by another interaction via AI or by another player) that records ArkenLord interaction exists. The update methods for each model would return this information, which would then be displayed in the views. Nigel O'Rear |
| Err....I have no idea. Help? Nigel O'Rear |
| it could be a problem of representation. if the 3d objects are defined by points in some kind of collection, using a different collection more suited to the manipulations at hand can make things run better. the other alternative is to rewrite the methods to inline the types being used, so that runtime checking is avoided. not really sure what 'parsing a 3d object' is supposed to mean, but just switch algorithms or change the language describing the object to be regular. most parsing algorithms can run in linear time this way. alan fay |
| What about tools in Squeak for figuring out what is taking a long time? Barbara Ericson |
| TimeProfileBrowser and MessageTally but they are inconsitant and give different answers each time they are used, so do we WANT to use them? luke |
| Yes they vary, but on the order of a couple of percentage points. It's like having the 4-hour ride home take 4 hours 17 minutes because your girfriend doesn't like marathon driving sessions. In other words, they're still useful. Just ron them several times to eliminate any oddities. Batman |