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download the barbie game

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a. "Weíre downloading 3-D models of Barbie and all her guests, and itís taking a horrendously long time. Is there anything that we can do to reduce that time?"

There's no need to download the objects over, and over again. The game should be made in such a way that only a text file should be sent over the network, and this file would contain the data about the current game(character locations, rooms, etc), and the game installed on the players' computers would know how to interprete the text file.

b. "Cross-platform is very important to us, but someone in upper management suggested we go with Visual Basic. And Bill Gates isnít returning our calls about producing Linux and Macintosh versions of VB. What do you recommend that we use, and what argument should we provide to upper management for it?"

I guess you should try to use Squeak here, since its cross-platform. Squeak is good with network-type stuff, as well as graphics, and sound.

c. "Weíve heard about this UML stuff for our design notations, and it sounds great. We know all about UML class diagrams. Whatís another UML diagram that you think is good? Whatís it good for?"

I would suggest having sequence diagrams as well, because in this situation, how everything interact with each other is very crucial. You don't want a player falling dead before it has been hit(imagine Barbie's trying to kill her friend for taking Ken from her).

Yinka Alaran
On "a," I was actually looking for more on multimedia choices. When would you use Flash rather than 3-D models? B – no Java? On C: That's not enough to convince me what sequence diagrams ARE. Mark Guzdial


a) You should not be constantly downloading the 3-D models of Barbie. You should go with a more localized way of creating models(Java 3D, OpenGL) instead of downloading the models. And if downloading is a must, cahce the models so that you're not redownlaoding the same thing.
b)
VB should not be a great consideration for you company. If you're looking to produce a long lasting product that is easily maintained then VB is not your answer. It is good for getting things up fast and looking good but you will loose in the long run. Also VB is extremely UNportable.
A good consideration for your company would be Java. Java is very cross platform and has strong networking abilities. It is also very maintainable. Packages such as Java3D would also help you with problem a).
c) From your previously stated problems, I would recommend that you invest in Sqeuence diagrams. This type of diagram takes an event, say drawing the Barbie, and breaks it down into the actual code method calls. This can be very useful in finding the bottlenecks in your code(including the highdownload time).
Jared Parsons

Does anybody have any good information on when Flash would be better than a 3-D model? I've looked through the slides and I can't seem to find any.
Jared Parsons

a) Leave the models how they are. Moore's law and friends will take care of it. Graham Coleman

We really didn't get into the Flash vs. 3-D stuff in this class. If you're not really going to rotate your models (i.e., you're only going to see them from specific angles), you can use Flash: It's lightweight, high quality, and easily animated. Much of the "shooter" games are actually 2.5D using these kinds of models – not truly 3-D. Mark Guzdial

(a) If graphics files like BMP are slowing you down, consider compressing to JPG. Or draw images using commands instead of using graphics files: use something similar to the flash multimedia format.
(b) Visual Basic will not work with your needs to be cross-platform. Consider using a language that uses multi-platform VMs like Squeak or JAVA. I would use Squeak because of its multimedia capabilities. Let management know Squeak is cross-platform and that multimedia applications can be developed quite easily using Squeak's Wonderland.
Glenn Calvert
c) I actually have to differ with everyone and suggest Use Case Diagram. Being a networked game for children I would think have a wide understand of what all the children would be expecting to occur. Plus all the different things children with imaginations might try to do. Just another suggestion,
Robert Schierholz
I think I agree with Robert on part (c), but for the reason, not the diagram. I think the diagram he really wants is a state diagram. This is a diagram that in addition might let you draw out the story; say there are different rooms to the cocktail party, and barbie can do different things in each of the rooms – this could all go into the state diagram based on the action that the child takes. This would also assure that you cover each of the actions the child can do. Just one question though: is a state chart part of UML?
Dawn Padula
Yes, state diagrams are a part of UML.
Aaron Drew

As for the part B's who said Squeak, I disagree. I don't think making users go through the squeak interface to play your game is the greatest idea. It's doable, but java runs in a more specialized looking window, and doesn't force children into a programming environment. If you went with a Squeak image, they somehow closed your game and saved the image, would they have to completely reinstall the game? Java allows more protection from unexpected events like that happening.
Aaron Drew
I Want To Download This Game
I Want To Download This Game



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pretty Girl


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isaste oullo telia mora imishi m katevazete paixnidakia tis barbie
oi mana m p ekatantisame ?????????????


skato morouthkia oi i alli kini i DMMAYOLA@YAHOO.COM 8ELI NA TIS STILOUN K PEXNIDI K N NAN POLLA HAPPY STILTE TIS MANA M N TIN 8ORITE OTI N TELIA MORO N TO PISTEFKO EMPIKAME MES TIN EVROPI K TOUTOI STI KOSMARA TOUS 8ELOUN M KE BARBIE ACTION MAN N 8ELETE :pPpPpPpPpP oulloi peripezou sas mana m !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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kANENA VIRUS N 8ELETE?????



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to all#
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