Pixar has developed some of the world's most advanced techniques for generating computer animated feature films, recently receiving an Oscar nomination for "Cars." In this talk, I plan to discuss the rendering research and development that occurs at Pixar and the techniques behind the feature film production process. My talk will touch on a number of topics that students should master in order to be attractive candidates for the feature film industry. Sequences from Pixar's latest feature film, "Cars" will be used as a case study for presenting the various pieces of technology required to create the final product.
Wayne Wooten works in the RenderMan Tools group at Pixar Animation Studios. He works as a member of the research and development team at Pixar to develop new rendering software for use on animated feature films. His film credits include "A Bug's Life," "Toy Story 2," "Monster's Inc.," "Finding Nemo" and "The Incredibles." Wayne's recent film credit is for "Cars" where he helped develop new rendering techniques for many effects in the film. Wayne currently works for Pixar in Seattle and is busy developing new rendering techniques for Pixar's next movie, "Ratatouille."
Wayne received his Ph.D. in Computer Science from the Georgia Institute of Technology in 1998. His graduate research at the Animation Lab involved generating motion for computer animated human athletes by using control systems in combination with physically realistic dynamic simulation.
The Digital Video Special Effects class of Spring 2007 (CS 4480) will present their final productions. Students will show and discuss the short video segments (less than one minute each) that they have produced to showcase the technical special effects they have generated during the course of the semester. This class is an interesting blend of understanding the technical issues underlying the generation of special effects and expressing artistic creativity by producing a short video.
She will speaking on: The Media Fabric and the Politics of Expression
The media fabric is a semi-intelligent organism where lines of communication, threads of meaning, chains of causality, and streams of consciousness converge and intertwine to form a rich tapestry of engagement and emergent understanding. It is a multifaceted, technologically enabled, creatively ready network of media that invites us to create and share our own expressions as it immerses us in the expressions of others through asynchronous and synchronous construction, navigation and dialoguing.
|Yes – more strongly, I will only grade one essay. Mark Guzdial|
|No – that URL will have the updated information when it's established. Mark Guzdial|
|Watch that URL. They're probably trying to figure out what room will most easily hold the audience. My guess is that they will be in CoC Building Room 16 or 17, or the TSRB auditorium, or the Klaus building auditorium. NOTE: The Brown Bags will be in a larger room than the Glorianna Davenport lecture. If you wait for that, and the room is too packed to hold everyone, you're hosed. Mark Guzdial|
|MidtermAverage = ((Midterm1+Midterm2)/2); ExamAverage=(.25*(MidtermAverage+ExtraCreditEssay))+(.25*Final) Okay? Mark Guzdial|
|See above. Mark Guzdial|
|All lectures are mandatory. They will be tracked in exactly the same way. Mark Guzdial|
|Yes, and then .25 * 90 would be added to your final grade. Mark Guzdial|
|I feel that this is a reasonable rubric: The topic is: "What media, programming, and modeling techniques discussed in CS1316 appear in the work described in this lecture?" Please give some specific instances of things you saw in the talk that are related to specific techniques discussed in CS1316. Mark Guzdial|
|The formula is above, there is no cut-off. Mark Guzdial|
|Sure. Either. Mark Guzdial|
|Plan to. Mark Guzdial|